Hi everyone. First time poster here, but this is the reason I actually subscribed, so be lenient

This is more a solution in need of a problem than a problem in need of a solution. I like my games fast, and the fact is that for anything bigger than the easiest brawl, any combat is going to be at least an hour's worth of gametime (time it!). Now, combat itself (stunting and rolling) isn't that bad... my gripe is with declaration. The most tedious part
has to be "let's go around in order of initiative to see what everyone's doing, and then go again after the rolls to see the results"
When I "met" ORE (through a friend's Godlike), I was amazed: the "speed" factor was built right in with Width. Incredible. So we could probably skip the boring declaration step, yes? .......Sadly, no.
So I'm thinking: how would an ORE version that lets everyone just about decide, roll, and resolve almost simultaneously work? Just the timing issues between Parrying, for instance, tell me this may not be as easy as I'd like...
I've thought about letting everyone decide and roll at the same time, and then resolve in increasing order of Width with the faster sets having the option to "interrupt", but what about surprises and other funky stuff? And this might need 1 or 2 extra rules to fit right.
Any of you have ideas on the topic, I'd appreciate. Else, well... it's just a bit of food for thought

Cheers,
--
Alex